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KIT 207 - Collapse

KIT 207 - Collapse

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Devlog

  • Week 12 - Post Testing Development
    May 29, 2026 by badwolf519
    Hi I'm Sam and I'm going to be speaking a little about the work I've contributed to Collapse post testing. A large chunk of this work was for the systems that contribute to the way runs and puzzles op... Continue reading
  • Modeling
    May 29, 2026 by mrgecko19
    I'm Aidan and I'll be talking through the process of modeling and what models we ended up using inside of our game The process of modeling was very slow for our game as we decided early on that we wil... Continue reading
  • Week 10 - Rebuilding Spawn & Testing Prep
    May 17, 2026 by badwolf519
    Hi I'm Sam and I'm going to briefly discuss the work I did on Collapse this week. Heading into this week the build was still using a different lot of assets, which were visually inconsistent with the... Continue reading
  • Week 11 - Testing Session
    May 17, 2026 by mrgecko19
    I'm Aidan and I'll be co-writting this week's dev log with Sam. This dev log will cover the work we have done this week as well as the feedback we got from the 2 hour testing session that was hosted i... Continue reading
  • Week 7 - Game Design
    April 22, 2026 by badwolf519
    Collapse is a first-person puzzle rogue-lite set aboard a failing deep-space station where you wake from cryo-sleep and must save the crew before time runs out. I’m Sam and I’m writing our dev log... Continue reading
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