The Making Of
Sources include:
https://universal-soundbank.com/en/pong.htm
Unity Documentation
References to UTAS Practicals
Random bits in my brain from learning Unity 10+ years ago plus tutorials from: https://www.youtube.com/user/quill18creates
https://chatgpt.com/share/67d67d4e-d2b0-8003-b19c-a70d1e43b975
https://chatgpt.com/share/67d67d66-58d8-8003-8aaf-6ca6806128ad
https://chatgpt.com/share/67d67d70-8654-8003-9962-a726323892d3
https://chatgpt.com/share/67d67d87-dca8-8003-811d-1216eb3ef0a6
https://chatgpt.com/share/67d67d93-790c-8003-ba25-7b08011a882a
Features: I've attempted all features in the rubric, although I had more success with some than others. I think the "AI" turned out better than I expected it to, even if it's very simple, it poses a challenge without being impossible. I found varying the ball on the paddle to be more difficult than I anticipated. It "works" but it wasn't really feeling right and I didn't really have the time or knowledge to make it closer to what I wanted. I choose to go with a kinematic version after quickly abandoning Unity physics when it wasn't exactly how I wanted it (says a lot more about me than Unity physics). I wish I had given myself (or frankly had) more time to make it better, but I think it turned out quite well. Given another chance I'd probably try to make it prettier and sound better and that'll be a goal with my next project.
Comments
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An edit:
Not sure about the difficulty. I can't tell if it's too easy or too hard or that's just how pong is sometimes. If I had given myself more time, I'd have liked to have tested it more with others and got feedback on improvements I could make in that regard.